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Tag Archives: Tear

Tear: level system refining

Took a few days of thinking before actually making the change to the leveling system, as I don’t want to get to changing existing elements repeatedly and calling it progress. It seemed the previous system would have made a sort of tediousness out of either grinding or walking through zones with monsters not worth fighting. […]

Tear Update and some other thoughts

Finished a rough sketch of how the battle screen will be laid out. You can find it here When I had asked how one would best go about building a team without offending people; apparently the people over at the penny arcade forums got offended. Those guys are MEAN; not all of them of course, […]

New Project: Tear

I’m putting a lot of my focus on a new game I’m working on, called Tear. I want it to be the best it can be, and so I am trying to build a team with funds gathered from a Kickstarter project. Unfortunately, I’m not doing very well for gathering attention. If you guys look […]

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