A lot of the progress I’ve been making with my newest game has been in the background. Largely getting behaviors that will need to run frequently in working order before I am able to begin on the level design. I believe I’ve gotten the basics down after making those various games. However, having functional mechanics […]
Got the three main poses done for the main character of the game. Full sized the thick lines don’t look good at all; but I noticed that shrinking them down to usable size for in the game, the thicker lines actually are about the right size that they can be seen without issues.
I’m beginning work on my next game, in which you play as a genie bound by wish to save the world. I am going to likely have a lot of work ahead of me to get the artwork looking good enough. The image I have posted is a first draft of the main character.
As it often occurs during a dungeons and dragons game, players telling nothing but Monty Python jokes for half the campaign bog down the story’s progress to the point where something must be done about it. For Jeff, that point was now. Setting up the pieces on the table for the new adventure he explained […]
Mages are considered to be fairly underpowered in the game, and I agree that you are indeed not a demigod when you roll a mage character. Not being a demigod does not, however, mean that you are underpowered. Skyrim gives mages a huge advantage in fact if you are willing to take the opportunity to […]
I’ve seen some talk about giant slaying, usually taking advantage of poor AI, glitches, or the fact that you are the only person in the entire world capable of jumping. What isn’t mentioned however, is that Giants can be slain with incredible ease without resorting to any of those tactics. What you need: Skill focus: […]
Took a few days of thinking before actually making the change to the leveling system, as I don’t want to get to changing existing elements repeatedly and calling it progress. It seemed the previous system would have made a sort of tediousness out of either grinding or walking through zones with monsters not worth fighting. […]
Finished a rough sketch of how the battle screen will be laid out. You can find it here When I had asked how one would best go about building a team without offending people; apparently the people over at the penny arcade forums got offended. Those guys are MEAN; not all of them of course, […]
The players sat around the table, as the GM set up his reference shield and sorted his papers. Once everybody had settled down, he requested that they pass him a copy of their character sheets so he could begin the game. DM: You are each standing in the church hall, the high priestess is there […]
Minimum Requirements: Human or Halfling 1st-5th level: Acrobat Skills Jump: Always maxed. Tumble: At least 5; best maxed. Feats Run: Automatically attained from Acrobat Acrobatic: Automatically attained from Acrobat Improved Unarmed Strike: Must be taken Improved Grapple: Must be taken There aren’t many requirements to build this character, he/she is basically built to damage the […]