My game design work has been going very slowly due to my limited skill at producing artwork. Sure, I can draw the occasional picture on a good day, but drawing several similar pictures in different poses, not so easy. I’ve mentioned before that I have been working with 3D modeling to help with this difficulty; […]
Now, when I saw this game in the new section, It immediately reminded me of Burgertime, an unusual game with an addicting gameplay where you try to drop giant pieces of hamburger ingredients down while avoiding various food themed monsters along the way. You had to stay one step ahead of these monsters as one […]
Some people say the game really rocks Everything made from pixels and blocks Pixels and blocks and undead roam A couple odd walls that I call home Collect sixteen diamonds, what do you get? Another damn creeper and a fiery pit. Herobrine don’t you come for me I spent all day on the game over […]
http://www.newgrounds.com/portal/view/600498 Well I’ve finished Killbot in Candyland, and you can take a look at it on newgrounds in the link above. I will be working on the 3D models in flash games idea a bit more as I go, hopefully I will have everything modeled 3D in my next game without much trouble.
I am beginning assembly of the game now. It will probably be a few variations before I get it complete. At the moment i have at least gotten a screenshot of approximately what it will look like put together (though without a UI at the moment)
Continuing my work, here are a your delicious enemies!
I am continuing working on the artwork for Killbot. I now have each of the core animations done; a couple may look odd, specifically the missile and flying animations, as they will be accompanied by other ingame elements to complete the visual effect.
I am making further progress on the killbot. The first running animation is finished; though it is still rough, I will need to smooth it up a bit more before the finished game. This is what it is looking like so far though:
I’ve continued to work on the model today; and as it turns out, when rendering to a size small enough to use as a sprite, it pixelates a lot. Still, it is not a major problem, as it pixelates in a way similar to super Nintendo graphics would. Still, I am trying to minimize the […]
Almost tempted to pull a Mortal Kombat and have the C in candyland a K. Changing the letter in killbot wouldn’t make sense since it would change the sound. Regardless, Undaunted by the limited success of my last game, I am pushing forward, using a new technique for making my art. Combining my practice in […]