I’ve continued to work on the model today; and as it turns out, when rendering to a size small enough to use as a sprite, it pixelates a lot. Still, it is not a major problem, as it pixelates in a way similar to super Nintendo graphics would. Still, I am trying to minimize the […]
Almost tempted to pull a Mortal Kombat and have the C in candyland a K. Changing the letter in killbot wouldn’t make sense since it would change the sound. Regardless, Undaunted by the limited success of my last game, I am pushing forward, using a new technique for making my art. Combining my practice in […]
Reconstruction I have the new version uploaded. I will continue tweeking the game as I get feedback though. If you do have some feedback, let me know so I can look into it. I am woefully bad at telepathy so I probably won’t be able to change something glaringly wrong if you simply wish really […]
There are now three different kinds of undead in the game; Fragile Skeletons, Zombies, and tougher bloated zombies. Turrets are now also able to fire bullets instead of causing un-animated AOE damage constantly.
Not intending a rip off of the series or it’s story of course, I just found it fun imagining how things would play out in a more mundane setting featuring crazy shooter based combat between random people in a town. The game would start with Dart, the main character, who has recently moved to a […]
A lot of the progress I’ve been making with my newest game has been in the background. Largely getting behaviors that will need to run frequently in working order before I am able to begin on the level design. I believe I’ve gotten the basics down after making those various games. However, having functional mechanics […]
Got the three main poses done for the main character of the game. Full sized the thick lines don’t look good at all; but I noticed that shrinking them down to usable size for in the game, the thicker lines actually are about the right size that they can be seen without issues.
I was hoping to have Desert Tracks up this weekend, or yesterday, but it is starting to give me a good bit of trouble. Largely the problem is the second track not wanting to save the changes I make to it. As you might imagine, it is a slight bit difficult to make a game […]
So, I was mentioning last night that I was going to be talking more about the games I’m working on as I’m working on them, so here’s a bit about the new game: Desert Tracks Its going on two weeks now, mostly because I am slow with artwork, but I wanted to try improving the […]
So, I’m sure you guys probably have noticed a lack of blog posting from me. That is due to my horrible memory and strong focus on game design recently. I have a sort of ‘goal’ of making one of every genre of game in functionality at least, to sort of test my skill with Stencyl […]