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Tag Archives: Flash

Killbot In Candyland 2

I’ve continued to work on the model today; and as it turns out, when rendering to a size small enough to use as a sprite, it pixelates a lot. Still, it is not a major problem, as it pixelates in a way similar to super Nintendo graphics would. Still, I am trying to minimize the […]

Killbot In Candyland

Almost tempted to pull a Mortal Kombat and have the C in candyland a K. Changing the letter in killbot wouldn’t make sense since it would change the sound. Regardless, Undaunted by the limited success of my last game, I am pushing forward, using a new technique for making my art. Combining my practice in […]

Reworking on Reconstruction 4

Reconstruction I have the new version uploaded. I will continue tweeking the game as I get feedback though. If you do have some feedback, let me know so I can look into it. I am woefully bad at telepathy so I probably won’t be able to change something glaringly wrong if you simply wish really […]

Reworking on Reconstruction 3

There are now three different kinds of undead in the game; Fragile Skeletons, Zombies, and tougher bloated zombies. Turrets are now also able to fire bullets instead of causing un-animated AOE damage constantly.

A TouHou parody idea

Not intending a rip off of the series or it’s story of course, I just found it fun imagining how things would play out in a more mundane setting featuring crazy shooter based combat between random people in a town. The game would start with Dart, the main character, who has recently moved to a […]

Further work on Genie Game

A lot of the progress I’ve been making with my newest game has been in the background. Largely getting behaviors that will need to run frequently in working order before I am able to begin on the level design. I believe I’ve gotten the basics down after making those various games. However, having functional mechanics […]

More Genie images

Got the three main poses done for the main character of the game. Full sized the thick lines don’t look good at all; but I noticed that shrinking them down to usable size for in the game, the thicker lines actually are about the right size that they can be seen without issues.

Difficulties in the programming

I was hoping to have Desert Tracks up this weekend, or yesterday, but it is starting to give me a good bit of trouble. Largely the problem is the second track not wanting to save the changes I make to it. As you might imagine, it is a slight bit difficult to make a game […]

Desert Tracks

So, I was mentioning last night that I was going to be talking more about the games I’m working on as I’m working on them, so here’s a bit about the new game: Desert Tracks Its going on two weeks now, mostly because I am slow with artwork, but I wanted to try improving the […]

Game designing…

So, I’m sure you guys probably have noticed a lack of blog posting from me. That is due to my horrible memory and strong focus on game design recently. I have a sort of ‘goal’ of making one of every genre of game in functionality at least, to sort of test my skill with Stencyl […]

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