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Tag Archives: DnD

DnD: Laugh to death.

As it often occurs during a dungeons and dragons game, players telling nothing but Monty Python jokes for half the campaign bog down the story’s progress to the point where something must be done about it. For Jeff, that point was now. Setting up the pieces on the table for the new adventure he explained […]

DnD 3.5: Trap Armorer

Well I’m back with another bit of DnD insanity. This character will depend largely on your DM as it does stretch the rules a bit. If you have a cool DM who likes seeing creative and inventive uses of abilities you just might make a memorable campaign. There aren’t many ingame requirements for this kind […]

A simple, evil idea for DMs

After running a campaign for a while, you will undoubtedly come to a point where your heroes are not threatened by normal enemies, but tossing an ever increasingly powerful array of unusual beasts at them does not fit into the story. As the DM it is your job to keep your players entertained, and honestly […]

Worst party ever

The players sat around the table, as the GM set up his reference shield and sorted his papers. Once everybody had settled down, he requested that they pass him a copy of their character sheets so he could begin the game. DM: You are each standing in the church hall, the high priestess is there […]

DnD 3.5 Build: Spring Heeled Jack/Halfling Necksnapper

Minimum Requirements: Human or Halfling 1st-5th level: Acrobat Skills Jump: Always maxed. Tumble: At least 5; best maxed. Feats Run: Automatically attained from Acrobat Acrobatic: Automatically attained from Acrobat Improved Unarmed Strike: Must be taken Improved Grapple: Must be taken There aren’t many requirements to build this character, he/she is basically built to damage the […]

Is this cliche enough for you?

Heroes, the -insert name here- has taken over the -location-, and must be -verb-. The only way to do this is to travel to the -location- and retrieve the magical mcguffin, which is the source of his powers. Then you must take it to -location- where you can destroy it. But beware, you must pass […]

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