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Review: Coin Dozer and Coin Dozer World Tour

Recently I’d been trying out free games on my iPhone, as I had said before, and came across an interesting little game called Coin Dozer, and it’s sequel, Coin Dozer: World Tour.

The primary objective of both games is to get the coins and prizes to fall down the hole at hte bottom of the screen, while avoiding letting them fall off the sides as you won’t receive any credit for them that way. The way you accomplish this is by spending your coins to drop them into the machine so that the dozer will push them out.

There are some differences between the two that might make you choose one over the other though, rather than the sequel strictly being an upgrade to the first. The first difference between the two is the physics. The physics in the second game are clearly MUCH more realistic than the first game. However, in a logic defying reality break, it actually hurts the game rather than helps it. Since the coins move realistically; they have a strong tendancy to slide sideways no matter what you do. I’ve had times where several coins were teetering off the edge only to find that no matter where i placed the coins, they would push sideways in both directions rather than actually move the pile of coins down even a fraction of an inch.

The graphics in the sequel are nicer as well; and there are multiple locations to visit. At present there are only two however, and visiting Japan requires what appears to be a hellishly difficult list of prerequisites including reaching lvl 50 and getting every prize in the china level. The coins in the sequel are based on Yens rather than star tokens, which adds to the realistic feel to it; however, the coins are much larger, rather than 4 rows to start and 6 at the bottom, there is only enough room for 3 rows a the top and 5 at the bottom.

It doesn’t sound like much difference, but when playing the two back to back, i found that the larger coins paired with the tendency to slide sideways made it feel like i was barely in control of the board at all.

On the flip side of that, the first game is much easier in comparison. While I struggled to keep enough coins to keep playing in World Tour, within an hour I had over 600 coins in the original coin Dozer. World Tour is definitely more challenging in that regard.

I’m sure it’s pretty obvious that I prefer the original to the sequel, but honestly the sequel didn’t come off too bad to me either. Since they are free, I’d suggest giving them a try if you enjoy physics puzzles. Figuring out exactly where to place a single coin to set off a huge payout is pretty satisfying, even if the coins exist as little more than ammunition.

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