For the One Game a Month challenge, I made another fairly simple game for January. Sanity Drop
In this game, you bounce off of the platforms in order to avoid falling off the screen. Collecting coins allows you to unlock different objects to play as, which each behave differently. I threw in a few achievements as well, such as for when you are able to reach the blue tiles with the hard to control fish.
This game seems so far to be my highest scoring out of the gate, yesterday afternoon being the top game for the day.
Unfortunately it was passed late in the day, but still was high enough to get 8th place on P-Bots picks. I am hoping this implies that I’ve managed to learn a thing or two about game design. Only way to be sure is to see how next month’s game goes.