I’ve continued to work on the model today; and as it turns out, when rendering to a size small enough to use as a sprite, it pixelates a lot. Still, it is not a major problem, as it pixelates in a way similar to super Nintendo graphics would. Still, I am trying to minimize the pixelation in this case so that Killbot will look fairly different from what the candies will.
This is what Killbot looks like so far now: